Chapters are being accepted on real-life applications of augmented reality (AR) and virtual reality (VR) in academic and public libraries that show librarians how they can easily augment materials, displays, lesson plans, and more to incorporate a new level of interactivity to existing services and activities.The book is currently drafted to be divided into the following chapters:
- Introduction
- Chapter 1: About AR and VR
- History of AR & It’s Uses
- History of VR & It’s Uses
- Differences & Similarities ****Chapters Needed
- Theory ****Chapters Needed
- Chapter 2: Library Case Studies
- Research/Lit Reviews
- Instruction
- Learning Materials & Curriculums
- Services/Outreach/Collections/
Displays - Events/Activities
- Patron Interaction
- Chapter 3: Assessing AR/VR ****Chapters Needed
- Assessment efforts ****Chapters Needed
- How to assess ****Chapters Needed
- The Future of AR and VR in Libraries ****Chapters Needed
- Proposed chapter title
- 150-300 words
- Author(s) name, professional title, & contact information
- Short 100 word bio for author(s)
- 2500-5000 words
- Submit chapters in Microsoft Word format
- Use Times New Roman 12-point font
- Double-space entire chapter
- Do not insert hyperlinks
- Do not import figures or other artwork into your document; use placement callouts instead (e.g., <Insert Figure 1.1>).
- Use the latest Chicago citation style for any references used
- Minimum image resolution: 300 dpi (at least 1500 pixels)
- Maximum image size: 7.5 inches wide x 9.5 inches high